Top 10 Features OSGs Steal From Each Other
October 21, 2010 7 Comments
Here’s an old list from Goemon that I’m a little late posting
Sorry Goemon. Enjoy.
Since the dawn of the first OSG, innovation has taken kind of a backseat in the genre. That’s not to say that there’s never anything new. But, I’m going to go ahead and generalize and say that whenever developers get together to make a new OSG they look at the most popular games and what has made them successful first. Then, MAYBE they’ll try and come up with something a little different. Maybe.
1. Lord of Ultima’s Castle system, borrowed by Verdonia. Except Verdonia calls it a Chancery. Long story short, you can’t be attacked by other players until you build a specific building. In LoU, it’s a castle. In Verdonia, it’s a chancery. Hey, at least they didn’t just type Castle in a thesaurus. Also, Chancery could totally be the name of a cookie cutter OSG.
2. The tech up system. Alright this is another one of those that could be used to define the genre. And you’re probably right, it is. But that still doesn’t mean EVERYONE has to copy it. Or maybe it does. I don’t know.
3. The naming system. You know exactly what I’m talking about: Evony, Caesary, Kingory… notice a trend here? I don’t think this needs any further explanation.
4. The text box at the bottom of the screen. In every OSG ever. Ok, maybe a text box is nice, but does anybody ever use this thing? I swear every game I play is virtually silent aside from Alliance chat.
5. The free-to-play but pay-for-perks system. This is another genre-wide one. I understand the companies have to make money, and this is a great way to do it. Start playing the game, like it, but want to get better fast? Just give us some money and we’ll take care of you. It’s interesting that no OSG’s seem to have tried any other monetization model.
6. Ridiculously long build times (at least when compared to RTS games). You could contest and say that this is part of what makes up the OSG genre. And you’d probably be right. But still, you’d think somebody would try a different…strategy. Pun highly intended.
7. Usage of the word Lord in the title. Lord of Ages, Lord of Ultima, Lords of Evil (Really?), and of course, the most original of the bunch, Lords Online.
8. The 2d isometric town layout. Alright, I’ll cut them some slack on this one because of the limitations of a game being played in a browser. Actually, you know what? You can do really interesting things with a 2d engine. Just look at the bright, sunny graphics of Ikariam or Age of Ocean, or the steampunkness of Freesky. That’s how to do it right. Then look at Grepolis, Lord of Ages, and Verdonia. That’s what I call derivative.
9. The medieval theme. Why must half of these games have a medieval theme?! There are so many other time periods to cover if you want to go the historical route. Or, use your imagination and come up with a new one! It would be highly appreciated.
10. The standard hot girl. I’ll let the pictures do the talking.



