Battle Narrative Entry: Eric Markle

The castle had been brand new, it’s completion christened only a few days prior, but no time was wasted in putting it to the test. As the mist of morning cleared, battle formations could be seen assembling as they marched fresh off the rows of moored frigates. They flew the banner of Biohazard a city in the empire of Megatron at the far end of the island that most had only heard tell of by passing merchants. No one knew why they came, they were the first but far from the last to come from that far away land to stand before the tall walls of Cori Celesti in the coming days.

The walls bristled with rangers standing at the ready as the guardian squads bustled into place in the courtyard. The militia from the surrounding glens had arrived only the night before taking up position beside their brethren.

And then without a word it began, the siege weapons of the fleet unleashing a wave a fire that engulfed the city gate in an instant shattering it to mere kindling and starting small fires throughout the city. In response a rain of massive bolts began falling among the ships, many sinking rapidly as great holes were rent through their hulls. Just as suddenly the ships fell silent replaced instead by the roar of hooves as the enemy poured through the remnants of the gate and slammed into a wall of bristling spears. Strategy and battle lines quickly devolved into a general melee as Rangers stood their ground against raging Berserkers, Templars becoming bathed in the fire of angry Mages, and Guardians surrounding isolated knights pulling them from their steeds.

With sheer numbers on their side the defenders began pushing slowly back towards the gate on all sides. Those still on horseback were the first to turn tail and the rest soon followed flowing back out the smoking portal in disarray under a harassing rain of arrows.

There was no thought of pursuit though, as just outside the range of the ballista the surviving fleet was covering the retreat. The cheers of victory were cut off before they even had time to gain momentum when returning scouts whispered dire news to the commander. No less than 6 additional armies were moving through the valley towards the city. The siege of Cori Celesti has begun…

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Battle Narrative Entry: Goemon

On 06.28.10 at 0900 hours, the so-far peaceful Country of Surfgoemon was attacked. Located on a sunny, unassuming little of the coast of South America, Surfgoemon’s main focus has been research. Well, military research, sure, but research nonetheless! The attackers struck without warning both from the air and the ground, with squads of both Anti-Tank Missiles and Paratroopers. The barbwire surrounding the Surfgoemon facility stopped all of the Anti-Tank Missile soldiers in their tracks, but the unprepared defenses were little match for the thousands of Paratroopers that made their way in. The remaining Soldiers fought valiantly, but unfortunately all were lost. With their sacrifice, however, they were able to save the vast majority of the country’s buildings, and the island will live to fight another day.

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Ikariam Warfare Strategy II

Here are some additionally strategies you can employ during an Ikariam war. Some of these I learned from Travian, and can probably be applied to most OSG’s. Others I learned from my allies on JRG. More to come next week!

Mobile Colonies
As mentioned, one of the toughest parts of a war is getting your troops onto the same island as your enemy. This can be tough when you first have to take out their navy, or start engaging an innocent bystander who just happens to be on the same island. One way around this is to have a Mobile Colony. If your Palace is upgraded high enough to support an exta city that you haven’t yet built, you can build it right next to your enemy. Once the war ends you can abandon the village and still have a city slot available for next time.

The benifit of the MC is that there’s an extra port on the island that the enemy will have to blockade. Also, your troops don’t cost any additional upkeep. Depending on the size of your army, this can even make up for the lost production in your other cities (assuming you haven’t upgraded your governor’s residences high enough).

The trick with an MC is that you’re going to have to upgrade it quickly. A new city has no wall, no hideout, and only 1 action point, so your troops will be pretty vulnerable there until you can erect some infasructure.

Alternatively, you could build a Mobile Colony on an island that is near the enemy, and use it as a base to island hop. You’ll get the benifit of the lower upkeep, will have a port that isn’t too far, and will have more time to upgrade the city before your enemy finds out.

Fake Warnings
Ikariam has four advisors that are generally useful. The Military Advisor shows all incoming and outgoing troops. Additionally, if there is an incoming attack he will turn red. This can be very helpful because you notice an incoming attack as soon as you log in. You can, however, make this feature useless to your enemy. If you build a very cheap, slow naval ship (ideally a Ram Ship) and send it to block the harbor of your opponent’s furthest city, his Military Advisor will be lit up the whole time. To see if he has any additional incoming attacks, he’ll have to keep manually checking his military overview. Ganted, this tactic is merely annoying, but it just might give your real attack a few extra minutes before being noticed.

Hiding Troops
Alot of warfare in Ikariam seems to be a game of cat and also cat, with armies not attacking unless they have the upper hand. You might often find yourself with an army not quite ready for combat, waiting another day or so for reinforcements to arrive, and hoping your oppoenent doesn’t chose this moment to attack. However, it’s nigh on 1am, you have work in the morning, and your opponent from Indonesia is just about to start looking for your army. What you can do is send your army on a long raid, so that they can’t be attacked until you return. If you plan to be offline for 8 hours, find a small, inactive town 4 hours away and send your troops to pillage. By the time you get back to the game your troops will just be returning. This also works for navy, and you can send them to block a harbor for 1-8 hours.

Spearmen As Eyes
In a war between alliances, battle usually only occurs in a few cities> More often than not this will not be in your own city, but one of your allies. It can be very useful to have eyes in your allies’ cities so you can know what’s going on, even if your allies aren’t online. For example, say you’re trying to send reinforcements, but need to know what type of troops to send? Or you need to know how long until the enemy arrives. If you put a cheap unit (Spearman) in your allies’ towns you’ll be able to check for yourself all the troops in that town (both friendly and hostile) as well as any incoming attacks or reinforcements.

TC8: Day 113

Well folks, this may be the end. Things were definitely looking up. I was no longer being raided, the new alliance was about to take off, and my two remaining cities were continuing to grow. Then a force of nature named “Inside” struck Athenry:

4,000 Imperians!? That’s more like a natural disaster than an army. It may be time to follow Rylar’s advise and start up a new server, unless any of the more experienced readers have any suggestions on where to go from here?

Cheers,
Oliver

TC8: Day 88

My Travian nemesis, Archer, had a busy night!





Why he thought it was a good idea to commit 100 soldiers after his entire scouting party was lost is beyond me. Why he sent his 666 Imperion to Glamis instead of to Athenry is beyond me. But I was feeling pretty smug this morning. Of course now he’ll probably be plotting revenge for weeks. I definitely see what randomgeek1 means about the battles being tilted towards the defender though.

Cheers,
Oliver

oh, seeing as i recently posted about art theft, i should mention i stole Demon Hunter‘s logo.

Ikariam Contest Winner

The results are in. Player true_illusion from the .com Alpha server has won 100 Ambrosia by sending in a great 160 round battle that took nearly 2 days! There was a slew of casualties, including 9000+ Phalanx and 3800+ Steam Giants. You can see some of the detailed combat rounds here or just check out this summary.

Thanks to all who participated and congratulations true-illusion!

Cheers,
Oliver

TC8: Day 32

Bloody hell. I was on the verge of building my first settler when I start getting attacked.

It started with the small attack, which certainly wasn’t a problem. But I knew once King of Ghosts tasted resources and saw I had at least some kind of army he would be back, so I started diverting resources and building more soliders. His second strike he lost more units than resources he looted. I figured by now he was pissed. Sure enough, 65 soldiers incoming. But, by this point I had managed to spend or send away all my resources.

The grand total of the three attacks:
King of Ghosts stole 1.620 resources.
King of Ghosts lost 35 clubswingers, which cost a total of 8.750 resources to build.

Granted, in the end I lost more resources than he did, but I take solace in the fact that in the end he lost far more resources than he gained. Don’t mess with the Scotsman; it’s not worth the effort.

Cheers,
Oliver